Showing posts with label on tour. Show all posts
Showing posts with label on tour. Show all posts

Tuesday, 19 June 2012

WAR AND CONQUEST REVIEW

sorry for the blurred pic

I had the pleasure to meet up with Rob Broom at the Phalanx show in St Helens last Saturday to play through a game of War and conquest. I was a little later than I expected as I bumped into good friend John for a quick but extremely expensive coffee (when you go to a wargames show it is a bit like going to a gig, where they know you are going to be thirsty so charge accordingly).
 So the game had started and I joined in just as the phalanxes were about to meet. David had command of the Spartans who were attempting to block a retreating Athenian raiding party returning to their boat. The Athenians were commanded by Sean, (who disappeared rather quickly when it looked like oracles had decided our fate.) Whilst John took us through the rules and very patiently put up with my questions. I like most wargamers buy the rules to read them but usually get side tracked by all the pretty pictures. The game was good fun and our general bravely became one of the first casualties leading from the front trying to punch his way through the rival phalanx. I spent a few turns trying to outflank the veteran Spartan phalanx on my right, whilst the grinding melee in the centre swung both ways (ooh err mrs) with neither side gaining any ascendancy. When it was obvious that David was to canny to allow me to outflank him I decided to charge headlong into his hard core veterans. This I know was almost certain suicide, but I was their to play through the rules and have fun. My brave/desperate warriors held their own for a turn or 2 dreaming of home, but once the Spartans had the momentum it was all over for them and those that could, fled! The melee in the centre had definitely taken a turn for the worse especially when my phalanx was flanked by thracians, now my warriors were dropping like flies and then running, but not far enough. At that point I decided I was in a hopeless position and conceded.


 The Review

I have had the rules for a while now, whilst reading them is obviously good as it gives you a general idea of how they work and the ideas behind them. There is nothing like playing through the rules. The book is well written and concise in full colour with lots of lovely pictures (including some Teutonics painted by me for Gripping beast ;0) All in all the book is rteally well produced and actually opens out flat on the table without closing itself, which is unusual for a wargames set.
 
On reading a few reviews on W&C myself and deciding it is just another successor of WAB, I was pleasantly surprised that it is no WAB 3 but something much much more. True it has the same basing, is designed for 28mm figures. The size and look of the armies is the same and it is fun with the need for social interaction with your fellow gamers. Especially at the start of the turn when you roll off for initiative. People who play WAB will be comfortable playing W&C and will enjoy it. From reading and playing the rules you can see that Rob has had a good long think about what he wanted from a game and I believe he has got it sussed.   
    The game turn starts with each side rolling for initiative, you can use a Strategic intervention point (if you have any) to add extra dice to your fist. Whoever rolls highest gets to choose whether to go first or second. This of course could be very important so adds tension nicely to the game.   
   Movement is pretty simple, if you want to do complicated manoeuvres in the face of the enemy you will have to take a command test, if failed your unit will just stand there, so the consequences could be dire.
   Shooting is also simple with lots of dice to throw, if a unit takes 20% or more casualties it will need to pass a morale test.     
   Combat is a major move away from WAB where units could be shattered and running from a charge of a few Normans. I'm sure this could still happen in W&C as we are after all still rolling dice. But on the whole the feeling I get is the melees are all about the grind. All combat is simultaneous with the charging unit getting to add to his combat resolution at the end. If neither side breaks, next combat phase the winning side gets a shove bonus, both sides usually then get to fight with an extra rank as more bodies join the fray. Shove bonuses can be negated by fresh enemies joining the fight. Which gives another good reason to get stuck in if you need one. Flank attacks are deadly as you basically lose most of your benefits and you will be hard pressed to stand. With the idea your combat will become protracted, You could use a tough large unit to hold your centre giving you good time to try and manoeuvre the rest of your force to your advantage.
  Generals are used to add morale and for subtle use of Strategic intervention points. SIPs can be used to add to your chances of gaining initiative at the vital moment or to up the chances of a unit holding.
  To conclude whilst I (hopefully) still have your attention. War and Conquest is a well thought out, colourful game with nice simple mechanics keeping it fun. With some very clever ideas to make the game tense and keep you thinking from turn to turn. I have only played the one game but it has got me wanting to play more. Now all I have to do is convince my wargaming buddies, which with this set of rules shouldn't be hard, but I may still have to let them win the first game to make sure.      

Tuesday, 10 January 2012

COLD STEEL 2012


Anybody out there off to "Cold Steel" on Sunday? If so i will see you there!
This friendly WAB tournament is held at Gripping beast HQ this time each year. I have my thermals washed and ready.
 I am resurrecting a late Roman army I painted well over 10 years ago for the event. pictures soon

Wednesday, 17 September 2008

Games day 2008

At 0500 on the 28th September I was waiting eagerly by my front door sheltering from the wind, which seemed to be attempting to blow over the terrain boards stacked up against my fence. Colin had bravely volunteered to drive to Birmingham, and seeing as I had only had two hours sleep I was very grateful.
We loaded up his wagon with a boot full of figures and a few buildings more and headed down south. Fight our way through the fog we arrived at the NEC around 0700 and joined the small queue of helpers waiting to set up their displays.
We finally got in and made our way through the huge deserted aircraft hanger called the NEC. making our way past a life size space marine rhino, i was happy to see our demo area was right next to the cafe. So getting a coffee would not be a problem!
a shot of the deserted Main street in a deserted NEC


The only thing stirring in town is Mr Chou's washing....



Daybreak
Gold on the gallows

The action heats up

The enthusiastic participants!

there it is!

Dave takes all comers on an adventure in Imelda

Stinky Pete with a hangover!
Rev Boil looks out from Christ church

Jane protects her property

More news for the spirit of the times newspaper (not that it is unusual to find a corpse full of lead in Imelda)

the Pinkertons pose outside their office

wide shot

The Corral
Colin and I were joined by 2 other Ugley boys, Dave and Sam who had travelled up from London.
At 10 o'clock the doors were opened and a huge cry went out, followed by thousands of screaming hobbyist vying for position in the queue to buy the as yet unreleased space marine codex.
People then started trickling towards our area and Dave took on his role as games master
and the first of many games was underway.
The day was based around "Stinky Pete and his lost hoard of gold" scenario, which is one of our favourites and a great choice as a beginners scenario. Each participant was given a three man posse, which included a leader and two deputies.
Dave is a natural GM and made the games flow well and got everybody involved.
I was surprised how fast the day went, and even though we had started out at 0500 four o'clock was soon upon us and i realised that my trip to the Forgeworld stand to buy tanks was going to have to wait for another day.
The day was great fun and i was pleased by all the people that joined in the game enthusiasm and fun. Apart from a couple of heavy handed kids removing a few roof tiles and a staircase in their lust for the gold, all went well.
hopefully we will be their again next year, with more buildings and a new scenario!
i would just like to thank Colin for all his hard work and driving us there. Dave for being such a great GM, Sam for helping out and Rob Broom for inviting us.













Wednesday, 6 August 2008

NEWS FLASH

the 'Town of Imelda' will be going on tour this year. We will be attending GAMES DAY on the 14th September at the Birmingham NEC along with WARHAMMER HISTORICAL. If you are going feel free to come and chat to us or even better, join in the "STINKY PETE" participation game. If you cant make it check back for the write up of the days events as well as plenty of pretty pictures!